The Goal of Innovation Fellowship:
My focus is to help get computer programming into more classrooms, libraries, and after school programs by giving teachers a guide on how to easily use Bricklayer in their classroom without the teacher needing to have previous knowledge themselves. Bricklayer is a local non-profit which combines the use of code, math, art, spatial recognition, creativity, and problem-solving to teach computer science.
Below you can find the code for some projects I built throughout
the Innovation Fellowship. I have grouped them into three categories
based on the anticipated time it will take to complete. Some individuals may go faster/slower
based on comfort level with Bricklayer.
It is assumed that the Vitruvia exercises have been completed,
and familiarity with Bricklayer exists.
The code for each of the following projects can be found in the .bl files on GitHub (linked),
and then copy and pasted into your Bricklayer environment and adjusted as you see fit.